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The Official OmniPark Wiki
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pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
The Seven Realms
The Realm of Life
The Realm of the Cell
The Realm of the Deep
The Realm of the Stars
The Realm of Man
The Realm of the Particle
The Realm of Time
The Blogs
Recent blog posts
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The Realm of the Stars
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==Realm Layout and Design== [[File:Space Station Interior.jpg|left|thumb|307x307px|A hallway with windows looking out on a "starship manufacturing plant"]] Guests entered the realm by taking seats in a "rocket," which took them through an exciting "blastoff" sequence, followed by a graceful docking sequence clearly inspired by ''2001: A Space Odyssey''. Once the "airlock" was sealed, guests were free to cross into the space station and explore the Realm within. The Realm itself was designed on the plan of a ring-shaped space station, aesthetically similar to spacecraft seen in mid-century science fiction films like ''2001''. [[File:Marco-sgarbossa-laboratory-001.jpg|thumb|314x314px|1975 OmniPark concept art for the hydroponic farm visible from one of the station's interior windows]] As guests wandered around the ring, they would be treated to spectacular views of planets, nebulae, stars and galaxies through the space station's outward-facing "windows." In some hallways, inward-facing "windows" looked out on facilities such as a shuttle manufacturing center, as well as on a hydroponic vegetable farm, a fish hatchery, staff living quarters, and other components of the space station (all cleverly and realistically simulated through the use of miniatures and video screens). [[File:Space Station Central Chamber.jpg|left|thumb|323x323px|Orbit One Central, as it looked circa 1985]] At the center of the station was [[Orbit One Central]], an indoor mini-mall where guests could shop for futuristic souvenirs, sample a variety of freeze-dried treats at the [[Cosmos Cafe|Cosmonaut Cafe]], or just relax on padded benches and watch galaxies and nebulae drift by through wall-length windows. Orbit One Central also offered a wide variety of interactive activities, which evolved to keep pace with developing technology throughout OmniPark's 25 years in operation. At the park's opening in 1977, guests could play with Moog synthesizers and other audiovisual gadgets. In 1985, the exhibits were renovated to feature user-friendly computer terminals that allowed guests to generate colorful geometric imagery and compose digital music. Orbit One Central's activities were revamped for a third time in 1993, to feature touchscreens and computer-animated visuals. A final renovation in 1999 added terminals at which guests could customize 3-D avatars of themselves, and play a virtual reality game in which they navigated a hazardous asteroid field.
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